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![]() ROMs » Nintendo Gameboy Advance » S » Summon Night - Swordcraft Story (U)(Independent) Nintendo Gameboy Advance / GBA ROMsGenre: ActionRole-PlayingRating: ESRB: E10+ How to Play this Game ? Quick Navigation:Game Description & Reviews:
OverviewSwordcraft Story puts players in control of either Cleru or Pratty in their quest to become a Craftlord.
Mangybeard rates this game: 3/5
Take control of Cleru or Pratty, a Craftknight in training. Find a Summon Beast to assist with spells and attacks. Forge your weapons. Become a Craftlord.
This is a pretty solid action rpg. You make your own weapons and have to be careful not to break them. Materials have to be found in containers or taken from defeated enemies. Weapons come in 5 varieties, and each has different abilities. Not only that, but they actually feel different in play (i.e. An axe is NOTHING like a knuckle). You can get unique recipes from duels against enemies whose weapons you manage to destroy, adding a depth to combat (though this only applies to certain enemies...).
You also get assistance in the form of a Summon Beast. This is another party member, though they're limited to helping in battle with spells. They get damaging elemental magic, support spells, and a healing spell, but you can only equip a few at a time. Plan ahead!
Worth a try, if you've got the patience to learn how to fight with all the types of weapons.
Anonymous rates this game: 4/5
Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
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Download 2458 – Summon Night – Swordcraft Story (U) GBA ROM
The Game Boy Advance[a] (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA was part of the sixth generation. The original model was not backlit and Nintendo addressed that with the release of the redesigned Game Boy Advance SP in 2003. Another redesign, the Game Boy Micro, was released in 2005.
As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.
Contrary to the previous Game Boy models, which were all following the “portrait” form factor of the original Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a “landscape” form factor, putting the buttons to the sides of the device instead of below the screen. The Game Boy Advance was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.
Word of a successor to the Game Boy Color (GBC) first emerged at the Nintendo Space World trade show in late August, 1999, where it was reported that two new handheld systems were in the works: an improved version of the GBC with wireless online connectivity, codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system, which wasn’t set for release until the following year. On September 1st, 1999, Nintendo officially announced the Game Boy Advance, revealing details about the system’s specifications including online connectivity through a cellular device and an improved model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August of 2000, with the North American and European launch dates slated for the end of the same year. Simultaneously, Nintendo announced a partnership with Konami to form Mobile 21, a development studio that would focus on creating technology for the GBA to interact with the Dolphin, Nintendo’s home console which was also in development at the time. On August 21, 2000, IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story, and on August 22nd, pre-production images of the GBA were revealed in an issue of Famitsu magazine in Japan. On August 24th, Nintendo officially revealed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 games would be available as launch titles for the system.
The GBA was then featured at Nintendo Space World 2000 from August 24-26 alongside several peripherals for the system, including the GBA Link cable, the GameCube – Game Boy Advance link cable, a rechargable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data with each other. In March of 2001, Nintendo revealed details about the system’s North American launch, including the suggested price of $99.99 and the 15 launch games. Nintendo estimated that around 60 games would be made available for the system by the end of 2001
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